Zack Lee's blog

20Days of Shader - Day1

Posted at — Oct 15, 2019

Things I learned :

uniform vec2 u_resolution;  // Canvas size (width,height)
uniform vec2 u_mouse;       // mouse position in screen pixels
uniform float u_time;       // Time in seconds since load

Questions and comments :

Development environment setup

For now, I decided to use openFrameworks in Pd (using the Ofelia external) to load/run shader code.



#make20 #20daysITP

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